I am honored to be named this years Autodesk 3ds max Master!! Thanks so much to everyone that voted. This is such an amazing award to win. What makes it so special is that you must be nominated by your peers the vote in by the CG community. Thanks again to everyone, I really appreciate your support!
I was excited to host this years “Unofficial 3ds max Users Gathering” at Siggraph 2011. 3ds max users flocked to grab beers and food at Mahony & Sons Irish pub right by the water behind the convention center. A great time was had by all. Thanks to everyone for coming and sharing a brew.
My Fluid Dynamics Master Class has been announced at EUE 2011!
Fluid Dynamics in 3ds max with Phoenix FD: Learn how to create complex fire, smoke, and liquid simulations in 3ds max using Chaos Group’s Phoenix FD. Some topics covered will be:
Liquid simulation with foam and splashes
Rendering liquids with Vray implicit surfaces
Igniting objects with dynamically created maps
Referencing concurrent simulations for layered complexity in smoke, fire, and liquid simulations
Get up to speed with the latest in fluid dynamics and explore the flexibility of creating and rendering fluids inside 3ds max.
Please have a look at the sessions overview page to see all the great classes that will be given at EUE this year:
I have two new articles and videos in the latest this issue of 3D world magazine. The first is on under water lighting and the other on creating a Tron like glow effect in 3ds max. Please have a look:)
I have a new article on creating ambient occlusion renders with edge shading in the latest 3D Artist magazine. These are fun shaders to play with so check it out!
I have a couple articles in the latest this issue of 3D world magazine. One is on basic exterior lighting and the other on motion graphics FX in 3ds max. Take a peek
I contributed an article on 3 point lighting to this issue of 3d World Magazine. There is also a video that shows how to set up an effective 3 point lighting system.
I gave a presentation of Slate material workflow and character muscle setups in 3ds max for the January AAUGA meeting at Neoscape. Neoscape is always a wonderful place to give a talk with a wonderful group of animators and 3ds max enthusiasts.