I am pleased to share my latest work on the NBC series Grimm. This episode will feature shots that I created liquid simulations for with Refuge VFX. Keep your eyes peeled for crying walls and a flooding dungeon to see my work.
I worked with the guys over at Allegorithmic to create this Bitmap2Material demo video. Check it out!
Created this video to show how to render Orntrix hair with Vray in 3ds max using the latest free updates for Ornatrix and Vray.
I worked with the cebas team as product designer for Thinking Particles. I helped to design the new UI, workflow, as well as many of the exciting new operators....
...
I co-authored this book with Michele Bousquet....
I worked as a technical editor for this book....
I contributed to the FX and rigging chapters in this book for Michele Bousquet. ...
I was a contributing author to chapters on character animation....
I have a couple articles in this issue of 3d World. One on lighting an interior and a Q&A on motion graphics effects. Check them out...
I contributed an article to 3D World Magazine issue 151 on complex bevels for motion graphics in 3ds max. Take a peek if you get a chance! They were kind enough to post the video I included as well!...
I contributed two different articles to the latest 3D World Magazine. One is a QA on creating cloth streamers for a piƱata. The second is the first part of a series on lighting. Both have videos on the disk so check it out!...
I created the documentation for clothfx as it transitioned to a certified plugin and then into 3ds max. This same documentation is currently used in 3ds max...
I worked on the hairfx documentation bringing it up to date and updating the entire reference, introduction, and tutorials....