Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of fine arts training. Character and VFX animation are among Michael’s passions. As an author and contributor to many 3D publications like 3D Artist, and 3D World Magazine as well as book titles including “Inside 3ds Max”, “Harnessing 3ds Max”, “Animation with Biped”, and “How to Cheat in 3ds Max”, Michael enjoys participating in the education and development of aspiring artists.

As an Autodesk Certified Instructor he conducts training at Siggraph, EUE, studios such as CafeFX and Blur, and at a collegiate level. Michael currently serves as the head of animation at Northeastern University in Boston MA.

Always on the cutting edge of technology, Michael works with many leading 3D developers doing UX design and training for products including Vray, Phoenix FD, Particle Flow, Thinking Particles, Ornatrix, Zookeeper, 3ds Max, and Character Animation Toolkit. His vast production experience on projects such as Spiderman 3, Nim’s Island, Infinite Crisis, Grimm, and Super Girl keep him engaged in all nuances of film, broadcast, and games production.


I am available for projects, training, UX design and product demos. Please feel free to contact me at mike@mmccarthy.com