Spiderman 3

I worked with the teams at CafeFX and cebas to produce particle destruction animations and lighting solutions for Spiderman 3. In the interior shots of the crane going through the office building, I worked on creating a clean and flicker free global illumination solution to match the background plates and action in Maya. In the destruction scenes where the crane is crashing through the building, glass, and concrete, I designed workflows to allow the software to produce the needed effects as well as created production setups to achieve the final result.